Sunday, August 23, 2009

Runestone.

I got it /cheer.

Took me another week to determine what was the best path to get the remainder of Arp gear from.

I changed Jounrney's End out for Marrowstrike (<3 colli 5 loot).
Changed out Gloves of the Fiery Behemoth for Gloves of Dark Exile.
I got myself Belt of Dragons and an extra point in FA.
And finally Dextrous Brighstone Ring.

I was doubting either to get the T9 Conquest leggings (loose the 4pcs bonus and get Iron Studded Mantle back in) but that turned out to be a DPS loss vs the ring and keeping the bonus.

Now I need to swap out 2 more gems and then I'm at 566 passive Arp. 577 is needed to hit the cap with the runestone proc. Pretty nice huh?

Now I'll just have to wait how it performs in a raid. I really can't wait tbh.

Az.

Monday, August 10, 2009

T8 4 pieces setbonus

I finally got it!

Took me a while with the holiday and all.

But what nice about it: I can now drop Arcane Shot from my rotation. That allows me to use it when I'm on the move. Which is pretty cool.

So my rotation looks like this: (SrS) CHS - AS - SS x4 rinse and repeat.

Working great for me so far.

Tuesday, August 4, 2009

3.2 Tommorow

Yup, MMO has confirmed it.

And your truly doesn't like it.

I guess I'll have to put up with it.

Az.

Friday, July 3, 2009

Aaaaaaah!

Glyph of TSA does what he has to do, that's making my Aimed Shot hit like a freight train and my new UI feels like it's an extent of myself.

Wonderful, when I DPS I feel - yeah, this sounds freaky - connected with everything going on and I have no problems whatsoever finding the info I need.

With the recent chnage in keybinds (Aspect Change on Middle mouse button, Pet management on ²-button). I solved two problem that kept haunting me: 1. Pet deaths 2. Forgetting what aspect I was in.

Also, if I'm to believe ma sheetz, ArP's value is buidling up in my gear.
Here's how it scales:

Stat - Armor Penetration


You need approximately 12.39 armor pen rating to reduce 1% of the targets armor. In actuality, it reduces a percentage of a theoretical armor pen cap which is normally slightly less then the targets actual effective armor. You would need 1239 armor pen rating to achieve 100% armor pen, but the current mechanics leave this at 2% mitigation from armor. Apparently it is possible to continue this and reduce boss armor below 0, doing more than unmitigated damage. For more information on armor pen see discussion here, mostly around page 18.

Graphical.



It's indeed a parabole, the more you get, the more it's worth, and I'm only started nibbling at the bottom.

Now here's my UI.

Clicky!

That was about it.

Az aka Lion.